Trap
NormalStrike Slash
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When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Strike Slash — Power Evaluation
Final Score: 37 ± 8 · Confidence: Medium
- Intrinsic: 36 · Deck: 37 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Strike Slash is a one-shot combat trick: it needs a monster you control to declare an attack, then gives that monster +700 ATK until the End Phase and adds piercing damage against a Defense Position target. It does not draw, search, negate, or remove anything, and it cannot be material, so its score comes from accessibility, deckbuilding cost, and modest board-breaking damage rather than its effect count. The 7 decks and 2-3 copies show it is a practical, portable pick across 3 archetypes, but that frequency does not raise the score on its own. Without combo data, the conversion axis rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | It is a face-down Trap that only activates after your monster declares an attack, and no searcher or combo starter data is supplied, so it is live only when the attack line is already running (inferred; 7 decks confirm it is playable). |
| Combo & Conversion | 25 | The text gives a single +700 ATK and piercing effect on one attack, with no follow-up board, and no combo examples exist to show more (verified from text; no combo data). |
| Resource Economy | 20 | It is a 1-for-1 trap with no draw, refuel, or banish value, so it gives no card advantage (verified from text). |
| Effect & Interaction | 10 | It does not negate, destroy, or stop any opponent action; it only boosts the attacker (verified from text). |
| Material Utility | 0 | It is a Trap card and cannot be used as Xyz, Link, Fusion, or Synchro material, so this axis is 0 by definition (verified from card type). |
| Resilience & Flexibility | 30 | It is a set Trap that an opponent's interruption can stop before it resolves, and no counter or negation data is supplied, so resilience is only moderate (inferred). |
| Deck-Building Efficiency | 70 | It is a cheap, non-garnet card run at 2-3 copies in 7 decks across 3 archetypes, with no lock or brick risk (observed in deck data). |
Calculation
Weight profile: Utility / no clear role (default) weights; no secondary blend applied because the text does not support a clear Board breaker profile beyond piercing damage.. Intrinsic ≈ 36, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, non-garnet card that fits many decks at 2-3 copies
- Clear, unambiguous text with no once-per-turn wording or rulings issues
- Piercing damage against Defense Position monsters gives a real board-breaking route
Weaknesses
- Needs your monster to declare an attack, so it is dead on defence or when the attack line is blocked
- No card advantage, search, negation, or removal
- Cannot be material and contributes nothing to a board outside its single combat step
Counters / choke points
- Any opponent interruption that stops the trap before it resolves
- Opponent monsters in Attack Position, where the piercing clause does no damage
Best use
Combat trick / finisher for a monster attack line, mainly for piercing damage vs Defense Position monsters. Decks: Junk, Amazoness, Gale Lizard shell (per top partners). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: +700 ATK until End Phase, piercing damage vs Defense Position when attacking; Card type is Trap with no material use; Appears in 7 decks across 3 archetypes, 2-3 copies per deck
- Observed: Copies per deck avg 2.43 with distribution 2 (4 decks) and 3 (3 decks); Top partners each co-occur in 4 of 7 decks
- Inferred: Practical as a combat trick when the attack line is already running; Moderate resilience because an interruption can stop the trap before it resolves
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no interaction or negation data supplied for resilience






